Sure, it’ll tax your thumbs much more than your cerebral cortex, but Marvel Ultimate Alliance Bundle‘s veritable smorgasbord of fan service and button-mashing mayhem still scratches that primal itch, and it’s even better when experienced with friends. While the action itself is pretty straightforward, the variety of skills you can unlock for each character is pretty impressive, and there is an undeniable satisfaction that comes with taking control of Iron Man and turning hordes of Latverian robots to scrap metal with your repulsor beams, or pummeling the towering Fing Fang Foom with turret fire to send him hurtling to the ground below. Played from a top-down perspective, players control a squad of four heroes they can cycle through with the press of a button, battling baddies, leveling up skills, and unlocking more characters to add to their ranks. One to four players take control of a stable of heroes from the Marvel universe in a Civil War-inspired story arc teeming with scores of menacing super villains to pummel in such exotic locations as S.H.I.E.L.D.’s Helicarrier, the fictional European country of Latveria, the island of Genosha, and even Mephisto’s Realm, just to name a few. Now, nearly a decade after the first Ultimate Alliance made its debut, Activision has repackaged these last-gen classics for modern audiences, with somewhat mixed results.įor those just tuning in, the Marvel Ultimate Alliance and its sequel are top-down brawlers with light RPG elements.
The games delivered a satisfying, superpowered blend of Baldur’s Gate and Diablo-inspired action - albeit boiled down to its most basic components - that gave players dozens of iconic heroes from Marvel’s catalog to command as they battled more villains than you can shake a star-spangled unitard at.
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